Rules, rules everywhere, and not a chance to think.
One of the things I found interesting, though, was my experience with the rules. Lately, as most of you know, I have been tinkering with the Gamma World and Dresden Files RPGs. The total shift in mind-set from these games to FantasyCraft, most particularly when it comes to character creation, has been idling in the back of my head.
( How much detail is too much?Collapse )